Effects
Status effects: damage-over-time, crowd control, marks and utility. Units apply these through their passives.
Austere Flames
Damage-over-Time
Bleed
Damage-over-Time
Burn
Damage-over-Time
Cocoon
Miscellaneous
Crimson Mark
Marks
Dismembered
Soft Crowd-Control
Fear
—
Freeze
Hard Crowd-Control
Mana Burn
Damage-over-Time
Puppet Mark
Marks
Rewind
Hard Crowd-Control
Shadow Rewind
Hard Crowd-Control
Shield
—
Slow
Soft Crowd-Control
Stagger
Soft Crowd-Control
Stun
Hard Crowd-Control
True Saint Mark
Marks
